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2D Game Artist - Midcore Unit

Job Overview

Location

Paris

Job Type

Full-time

Category

Design

Date Posted

April 26, 2026

Full Job Description

📋 Description

  • As a 2D Game Artist in Voodoo’s Midcore Unit, you will play a pivotal role in shaping the visual identity and user experience of high-potential mobile games that have already demonstrated strong core mechanics and player engagement, contributing directly to their evolution into market-ready titles.
  • Your day-to-day responsibilities include supporting the Art Director in executing the game’s vision, designing and implementing scalable UI systems in Unity, creating high-quality 2D assets such as menus, HUDs, buttons, and icons, optimizing UX flows, maintaining a UI Style Bible and reusable component libraries, integrating and animating UI scenes, collaborating with Game Designers to ensure gameplay alignment and accessibility, iterating based on team feedback and live user data, and proposing creative enhancements to boost engagement.
  • You will join a newly established internal studio in Paris, a dynamic and agile team focused on refining one of Voodoo’s most promising prototypes, operating within a company that boasts 800 employees, 7 billion downloads, and over 200 million active users, ranking as the #3 mobile publisher worldwide after Google and Meta.
  • This role offers the opportunity to deepen your expertise in UI/UX art for mobile games, master Unity-based implementation, influence the visual direction of live-backed titles, work with live data and A/B testing, and grow within a fast-paced, innovative environment that values creativity, technical precision, and cross-functional collaboration.

Skills & Technologies

Mid-level
Remote

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Voodoo SAS
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About Voodoo SAS

Voodoo SAS is a French mobile game publisher and developer headquartered in Paris. Founded in 2013, the company creates and distributes free-to-play hyper-casual and hybrid-casual games for iOS and Android, including titles like Helix Jump and Paper.io. Voodoo operates worldwide studios and uses data-driven design to rapidly prototype and scale titles, generating revenue through in-app advertising and purchases.

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