Blackbird Interactive, Inc. logo

Level Designer (4-month contract)

Job Overview

Location

Vancouver, BC, Canada

Job Type

Full-time

Category

Design

Date Posted

June 3, 2026

Full Job Description

đź“‹ Description

  • • Design and build immersive, tactical combat environments for a third-person military tactical shooter, ensuring spaces support squad-based gameplay and strategic decision-making.
  • • Own the full lifecycle of level design, from initial layout and prototyping through implementation, iteration, and final polish, delivering high-quality gameplay spaces end-to-end.
  • • Collaborate closely with art and engineering teams to ensure environments are visually authentic, technically feasible, and aligned with the game’s military setting and tone.
  • • Create combat spaces that reward planning, execution, and multiple tactical approaches, emphasizing player agency and meaningful choices during engagements.
  • • Prioritize pacing, readability, and spatial clarity to ensure players can intuitively navigate and understand combat scenarios without visual or mechanical confusion.
  • • Work with creative leadership to align level design with the overall vision of the project, ensuring consistency in narrative, tone, and gameplay objectives.
  • • Conduct playtesting and analysis of level performance, incorporating feedback to refine enemy placement, cover architecture, sightlines, and flow dynamics.
  • • Balance challenge and accessibility by designing levels that accommodate varied player skill levels while maintaining tactical depth and replayability.
  • • Integrate gameplay systems such as AI behavior, environmental hazards, and objective triggers into level layouts to enhance immersion and interactivity.
  • • Document design decisions and technical requirements for levels to support team alignment and future development phases.
  • • Adapt level designs based on feedback from gameplay testing, production milestones, and technical constraints without compromising core design intent.
  • • Maintain awareness of industry best practices in military-themed level design and apply relevant insights to improve gameplay quality and realism.
  • • Contribute to the studio’s creative culture by participating in design reviews, brainstorming sessions, and cross-disciplinary collaboration.

🎯 Requirements

  • • Proven experience as a Level Designer on shipped AAA or indie tactical shooters or military-themed games.
  • • Strong portfolio demonstrating proficiency in designing combat spaces with emphasis on tactical gameplay, pacing, and player agency.
  • • Proficiency with industry-standard level editing tools (e.g., Unreal Engine, Unity, or proprietary engines) and familiarity with scripting or visual scripting systems.
  • • Deep understanding of military tactics, terrain usage, cover systems, and squad-based combat dynamics.
  • • Ability to work independently and manage multiple design tasks within a remote-first environment.
  • • Legal eligibility to work in Canada and current residence within Canada.

🏖️ Benefits

  • • Remote-first work model with flexible scheduling.
  • • Opportunity to work on world-class IPs and original game creations across multiple genres.
  • • Collaborative, creative-fueled studio culture focused on long-term career growth.
  • • Contract role offering focused project-based engagement with a respected independent game studio.

Skills & Technologies

Design
Remote

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Blackbird Interactive, Inc. logo
Blackbird Interactive, Inc.
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About Blackbird Interactive, Inc.

Blackbird Interactive is a Canadian independent game development studio founded in 2010 by former Relic Entertainment veterans. It specializes in real-time strategy, immersive simulation, and interactive media projects, serving as co-developer for major publishers and producing original IP. The studio is best known for titles such as *Homeworld: Deserts of Kharak*, *Hardspace: Shipbreaker*, and the upcoming *Homeworld 3*. With over 300 employees in Vancouver, Blackbird combines AAA production values with agile, creator-led culture, leveraging proprietary technology and cross-disciplinary collaboration to push narrative depth, systemic gameplay, and player agency in both commercial and educational experiences.

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