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Monetization Graphic Designer - Beach Bum

Job Overview

Location

Raanana

Job Type

Full-time

Category

Graphic Designer

Date Posted

July 10, 2026

Full Job Description

đź“‹ Description

  • • We're looking for a talented and driven Graphic Designer to join our Product Art & Design team.
  • • You’ll take a significant part in shaping the visual language and player-facing communication of Lord of the Board, with a strong focus on monetization, live-ops, CRM, in-game offers, events, and promotional assets.
  • • You’ll work closely with Product, CRM, Marketing, and Art to create engaging, high-quality visuals, support launches, campaigns, mini games, and monetization efforts across global markets.
  • • This role requires strong graphic design craft, understanding of casual rendered game style, UI element placement, illustration ability, and the ability to deliver polished assets in a fast-paced production environment.
  • • Responsibilities include taking a significant part in shaping the game’s visual language and player-facing communication, creating various designs for monetization, live-ops, CRM, in-game offers, events, and promotional campaigns, designing polished popups, game info pages, mini game assets, UI elements, icons, banners, buttons, and supporting visual materials, and maintaining the brand’s visual language.
  • • You will work closely with Product, CRM, Marketing, and Art to understand campaign goals, feature needs, player motivations, and monetization objectives.
  • • You will lead and own creative concepts, together with the design team, that support growth and monetization efforts in global markets.
  • • You will produce high-quality assets in a high-paced environment while meeting deadlines and production needs.
  • • You will prepare clean, organized, and editable design files for iteration, localization, and production handoff.
  • • You will contribute creative ideas and visual directions that help engage players in fresh, inspiring, and effective ways.

🎯 Requirements

  • • 2+ years of experience in graphic design - preferably in mobile games, casual games, social games, or live-ops driven products
  • • Strong experience placing and designing UI elements - a must
  • • Strong understanding of rendered casual game style - a must
  • • Strong knowledge of Photoshop - smart objects, masks, adjustment layers, layer styles, non-destructive editing, clean file structure, and asset export
  • • Strong design, color, composition, typography, and visual hierarchy abilities
  • • Strong illustration abilities
  • • Ability to create polished, production-ready assets while maintaining a consistent brand and art direction
  • • Ability to work in a dynamic team environment, brainstorm ideas, and collaborate with different stakeholders
  • • Ability to meet deadlines in a fast-paced environment
  • • Responsible, organized, and able to manage time independently
  • • A creative team player who is open to feedback and enjoys working with others
  • • Passion for games, UI, visual design, and art
  • • An impressive portfolio demonstrating: strong graphic design craft and attention to detail, experience with game-related visual assets, UI elements, popups, campaigns, or monetization visuals, strong understanding of casual rendered style, composition, typography, and player-facing communication, illustration ability and creative visual thinking

🏖️ Benefits

  • • Experience designing for mobile games, social casino, board games, multiplayer games, or live-ops-driven products
  • • Experience creating monetization, store, sale, CRM, event, or promotional assets
  • • Hands-on experience using AI tools in the design workflow, such as Midjourney, Adobe Firefly, Claude, ChatGPT, or similar, and eagerness to work within an AI-assisted design pipeline
  • • Motion / animation skills, including After Effects or equivalent tools
  • • Experience working with Figma
  • • Experience preparing assets for Unity or working with game production pipelines
  • • Experience managing design tasks, prioritizing workload, and distributing work across a design team

Skills & Technologies

Design
Onsite

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About Voodoo SAS

Voodoo SAS is a French mobile game publisher and developer headquartered in Paris. Founded in 2013, the company creates and distributes free-to-play hyper-casual and hybrid-casual games for iOS and Android, including titles like Helix Jump and Paper.io. Voodoo operates worldwide studios and uses data-driven design to rapidly prototype and scale titles, generating revenue through in-app advertising and purchases.

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