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Software Engineer (Unity)

Job Overview

Location

Hong Kong

Job Type

Full-time

Category

Software Engineering

Date Posted

November 17, 2025

Full Job Description

đź“‹ Description

  • • Join a visionary Hong Kong studio that is redefining how families play together. As our Software Engineer (Unity), you will sit at the heart of a multidisciplinary team that is turning living rooms into playgrounds through motion-sensing, mixed-reality games. Your code will not only power unforgettable experiences for kids and parents, but also accelerate the craft of every developer, artist, and QA analyst who touches the project.
  • • Design & Build Tools – Architect and ship intuitive Unity Editor extensions, custom inspectors, wizards, and automation scripts that cut hours off daily workflows. Whether it is a one-click rig-import tool, a procedural level-layout generator, or a live device-streaming panel, your creations will be the force multiplier that lets teammates focus on creativity instead of friction.
  • • Optimize Pipelines – Own the end-to-end asset pipeline from DCC packages (Maya, Blender, Substance) to in-engine prefabs. You will profile bottlenecks, compress textures, reduce draw calls, and validate bundles so that every 3D model, animation clip, and audio file lands in players’ hands at 60 fps on mobile, console, and emerging platforms.
  • • Collaborate Across Teams – Embed with gameplay programmers, technical artists, animators, and QA to translate wish-lists into specs and specs into shippable tools. Run weekly demos, gather feedback, and iterate rapidly so that each release solves a real pain point and earns instant adoption.
  • • Enhance Performance – Champion build-time and runtime performance. You will shave minutes off cloud builds with distributed caching, strip unused shaders, and implement platform-specific LOD systems. When frame drops appear on low-end Android devices or Nintendo Switch, you will be the first responder with profilers and hotfixes.
  • • Drive Continuous Integration – Stand up and maintain CI/CD pipelines in GitHub Actions or TeamCity that run unit tests, build addressable asset bundles, and deploy nightly builds to internal testers. Your dashboards will give producers at-a-glance confidence that every commit is green and every release is reproducible.
  • • Mentor & Document – Write clean, test-covered C# that serves as a teaching reference. Produce wiki pages, video walkthroughs, and lunch-and-learn sessions that raise the technical bar across the studio. When new hires arrive, they will ramp up in days, not weeks, thanks to your onboarding packages.
  • • Innovate for the Future – Experiment with Unity’s latest DOTS, Addressables, and XR SDKs to prototype next-gen movement mechanics and cloud-streamed content. Your spikes today will become the core systems of tomorrow’s flagship titles.
  • • Impact You Can See – Within your first 90 days, you will ship a tool that saves every developer 30 minutes per day. Within six months, you will have reduced build times by 40 % and cut critical bugs caught in QA by half. Your fingerprints will be on every joyful laugh captured in play-test videos.

Skills & Technologies

Git
Onsite
Degree Required
Remote

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NAHC Limited
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About NAHC Limited

NAHC Limited (doing business as nahc.io) is a boutique recruitment and human-capital consultancy focused on startups and growth-stage technology companies across Asia. The firm provides end-to-end talent acquisition services—executive search, technical and product hiring, employer branding, and HR advisory—alongside localized recruiting operations in Hong Kong, Singapore, and regional markets. NAHC combines candidate sourcing, market benchmarking, and onboarding support with short-term talent programs and recruitment process outsourcing to help clients scale quickly. The company emphasizes relationship-driven search, sector expertise in tech and crypto, and ethical, transparent hiring practices for both clients and candidates.

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