Voodoo SAS logo

UI/UX Artist- Midcore Unit

Job Overview

Location

Paris

Job Type

Full-time

Category

Design

Date Posted

May 8, 2026

Full Job Description

📋 Description

  • UI/UX Artist role focused on enhancing visual and interactive experiences for midcore mobile games within Voodoo’s internal studio, contributing to high-potential titles with strong player engagement and established mechanics.
  • Daily responsibilities include designing UX flows and UI visual assets in collaboration with Game Designers, building and maintaining UI/UX frameworks in Figma, iterating based on playtesting and feedback, and preparing assets for Unity implementation.
  • Part of a newly established, agile internal studio dedicated to scaling a promising prototype into a market-ready title, operating within Voodoo’s broader mission to entertain a global audience through mobile games and apps.
  • Opportunity to shape the visual direction of growing midcore titles, refine player experiences, and develop expertise in game-specific UI/UX systems while working on titles with proven traction and room for creative impact.

🎯 Requirements

  • 3–5 years of UI art experience in mobile games
  • Solid UX design fundamentals with hands-on experience shipping titles
  • Proficient in Figma and Photoshop
  • Experience building and maintaining UX/UI framework libraries within a game project
  • Comfortable using AI tools to accelerate prototyping and asset creation
  • Proactive mindset — able to identify product needs, source references, and drive solutions independently

🏖️ Benefits

  • Best-in-class compensation
  • Other benefits according to the country you reside

Skills & Technologies

Design
Mid-level
Onsite

Ready to Apply?

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Voodoo SAS
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About Voodoo SAS

Voodoo SAS is a French mobile game publisher and developer headquartered in Paris. Founded in 2013, the company creates and distributes free-to-play hyper-casual and hybrid-casual games for iOS and Android, including titles like Helix Jump and Paper.io. Voodoo operates worldwide studios and uses data-driven design to rapidly prototype and scale titles, generating revenue through in-app advertising and purchases.

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