
Job Overview
Location
Paris
Job Type
Full-time
Category
Software Engineering
Date Posted
June 21, 2026
Full Job Description
📋 Description
- • Produce 2D game assets including icons, props, characters, and UI elements for mobile games.
- • Integrate assets directly into Unity using prefabs, sprite settings, atlases, and sorting layers for in-game implementation.
- • Optimize all visual assets for mobile performance, ensuring smooth frame rates and low memory usage.
- • Collaborate daily with game designers, developers, and the Art Director to translate gameplay features into clear, polished in-game visuals.
- • Iterate rapidly on features based on player feedback and team input to improve gameplay readability and user experience.
- • Maintain consistent visual direction across all game features and ensure alignment with the game’s artistic vision.
- • Contribute to improving the production workflow and asset implementation pipeline for efficiency and scalability.
- • Create illustrations or visual elements as needed to support the game’s artistic direction, when required.
- • Work within a small, newly created studio focused on developing and testing hyper-casual game prototypes for global publication.
- • Take ownership of artistic decisions and contribute ideas to game design and feature development with high autonomy.
- • Ship game-ready assets in a fast-paced environment with a production mindset, prioritizing speed and quality.
- • Work alongside a multidisciplinary team of passionate gaming professionals to help create hit games reaching hundreds of millions of players.
- • Participate in the full lifecycle of game development—from prototyping to live iteration—on titles published by Voodoo, the world’s third-largest mobile publisher by downloads.
- • Operate in a benign, enjoyable work environment where creativity and collaboration are central to success.
- • Support both internal and external studios by delivering high-quality, implementation-ready assets that meet technical and artistic standards.
🎯 Requirements
- • Experience working as a Game Artist / 2D Artist on shipped mobile games
- • Hands-on experience with Unity integration (sprite setup, prefabs, UI implementation)
- • Production mindset with the ability to deliver assets quickly and iterate often
- • Portfolio showing in-game assets and UI production, not only concept art or standalone illustrations
- • Ability to work autonomously in a fast-paced production environment
🏖️ Benefits
- • Best-in-class compensation
- • Other benefits according to the country you reside
Skills & Technologies
See exactly how your profile matches this role — strengths, skill gaps, and what to do about them.
About Voodoo SAS
Voodoo SAS is a French mobile game publisher and developer headquartered in Paris. Founded in 2013, the company creates and distributes free-to-play hyper-casual and hybrid-casual games for iOS and Android, including titles like Helix Jump and Paper.io. Voodoo operates worldwide studios and uses data-driven design to rapidly prototype and scale titles, generating revenue through in-app advertising and purchases.
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