Voodoo SAS logo

Senior Backend Engineer (Golang) - Paper.io2

Job Overview

Location

Paris

Job Type

Full-time

Category

Backend Engineer

Date Posted

June 24, 2026

Full Job Description

📋 Description

  • Senior Backend Engineer (Golang) role at Voodoo SAS, working on Paper.io2 to transform a successful casual game into a deeper, more competitive live game with meaningful progression and long-term player engagement.
  • Day-to-day responsibilities include designing and building scalable backend systems, developing APIs, integrating with client-side features, and collaborating with game designers and client developers from concept to delivery and iteration.
  • Join Voodoo’s Live games team within the Gaming division, a hybrid-casual and mid-core expert team supporting global studios and live operations for enduring games with over 7 billion downloads and $20m+ annual revenue from hybrid titles.
  • Opportunity to work on high-impact systems that support millions of daily active users, solve complex scalability and performance challenges, and grow technical expertise in live operations, game backend architecture, and Go-based infrastructure in a fast-paced, entrepreneurial environment.

🎯 Requirements

  • 5+ years of backend development experience
  • Extreme fluency in Golang
  • Mastery of SQL and NoSQL
  • Background in high-scale systems
  • Experience working in cross-functional agile teams
  • Strong analytical skills with a track record of solving complex problems related to scalability, performance, and integration

🏖️ Benefits

  • Best-in-class compensation
  • Other benefits according to the country you reside

Skills & Technologies

Go
Backend
Senior
Hybrid
Degree Required

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About Voodoo SAS

Voodoo SAS is a French mobile game publisher and developer headquartered in Paris. Founded in 2013, the company creates and distributes free-to-play hyper-casual and hybrid-casual games for iOS and Android, including titles like Helix Jump and Paper.io. Voodoo operates worldwide studios and uses data-driven design to rapidly prototype and scale titles, generating revenue through in-app advertising and purchases.

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