
Job Overview
Location
Vancouver, BC, Canada
Job Type
Full-time
Category
Software Engineering
Date Posted
May 21, 2026
Full Job Description
📋 Description
- • Technical Artist role focused on building stylish and compelling experiences for an isometric strategy title within an established franchise, contributing to the visual quality and technical performance of in-game assets.
- • Day-to-day responsibilities include optimizing and improving existing shaders and general assets, collaborating with designers, artists, and programmers to create ambitious in-game content, and supporting a small, high-performing team in delivering dazzling visual improvements.
- • Blackbird Interactive is a remote-first, independent game studio known for working on world-class IPs and original creations across multiple genres, offering flexible work arrangements and long-term career growth opportunities.
- • The role offers the opportunity to deepen expertise in technical art pipelines, shader development, and asset optimization while contributing to a beloved game franchise and collaborating with talented cross-disciplinary teams in a creative, future-driven environment.
🎯 Requirements
- • Experience as a technical artist in game development
- • Proficiency in shader creation and optimization
- • Experience improving general assets for in-game use
- • Ability to collaborate effectively with designers, artists, and programmers
- • Experience working on established game franchises or similar projects
- • Legally eligible to work in Canada and reside within Canada
🏖️ Benefits
- • Remote-first workplace with flexible work arrangements
- • Opportunity to work on an established franchise with creative freedom
- • Collaboration with a small, high-performing team of talented professionals
- • Long-term career growth potential within an independent game studio
- • Exposure to world-class IPs and diverse game genres
Skills & Technologies
About Blackbird Interactive, Inc.
Blackbird Interactive is a Canadian independent game development studio founded in 2010 by former Relic Entertainment veterans. It specializes in real-time strategy, immersive simulation, and interactive media projects, serving as co-developer for major publishers and producing original IP. The studio is best known for titles such as *Homeworld: Deserts of Kharak*, *Hardspace: Shipbreaker*, and the upcoming *Homeworld 3*. With over 300 employees in Vancouver, Blackbird combines AAA production values with agile, creator-led culture, leveraging proprietary technology and cross-disciplinary collaboration to push narrative depth, systemic gameplay, and player agency in both commercial and educational experiences.
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