
Job Overview
Location
Anywhere
Job Type
Full-time
Category
HR & Recruiting
Date Posted
April 23, 2026
Full Job Description
📋 Description
- • As Head of People at VRChat, you will serve as the most senior People leader reporting directly to the CEO, owning the full People function to shape how the company attracts, develops, and retains talent aligned with its mission.
- • You will act as a player-coach, setting strategic direction while executing hands-on initiatives, leading a small, high-impact team in a fully remote, globally distributed environment.
- • VRChat is an immersive social platform with a passionate global user base and vibrant creator community, backed by $100M in funding, operating with a lean, fast-moving culture that values inclusivity and community alignment.
- • You will partner with the CEO and business leaders as a trusted advisor, coach managers, and champion people and culture, while exploring how AI can transform People team operations to drive impact.
🎯 Requirements
- • Proven experience building and leading People functions in high-growth, tech-driven environments
- • Demonstrated ability to operate as both a strategic leader and hands-on executor in lean, remote-first organizations
- • Deep expertise in talent acquisition, employee development, performance management, and culture building
- • Strong track record of partnering with executives and coaching managers to drive organizational effectiveness
🏖️ Benefits
- • Fully remote work with global distribution flexibility
- • Opportunity to shape People strategy at a well-funded, innovative social platform with $100M in backing
- • Direct access to and influence with the CEO as a senior leadership partner
- • Ability to innovate with AI-driven People practices in a fast-moving, mission-focused culture
Skills & Technologies
See exactly how your profile matches this role — strengths, skill gaps, and what to do about them.
About VRChat, Inc.
VRChat operates a social VR platform enabling user-generated 3D worlds and avatars where people meet, chat, create, and share experiences across PC, VR headsets, and mobile. Founded in 2014, the San Francisco company provides a free-to-play virtual space emphasizing real-time voice, gesture-driven interaction, and scripting tools that allow communities to build games, events, and art. Revenue comes from optional creator economy monetization, subscriptions, and cosmetic sales. The service hosts millions of concurrent users, serving as a hub for concerts, education, role-play, and corporate collaboration, while enforcing moderation and safety policies to sustain its user base.
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