
Job Overview
Location
Finland
Job Type
Full-time
Category
Android Developer
Date Posted
August 11, 2026
Full Job Description
đź“‹ Description
- • We’re looking for a Senior Game Engineer (Unreal) to join our small, passionate team building an upcoming mobile adventure game, backed by Supercell and built in Unreal Engine 5.
- • This is a hands-on engineering role with significant ownership, moving between building game features and designing the underlying systems that those features are built on.
- • You’ll be expected to identify risks early and make pragmatic decisions appropriate for the stage of the project.
- • You’ll work closely with other engineers, help shape technical approaches across the project, and bring enough breadth to understand how different parts of the game fit together.
- • You’ll need to be comfortable taking an ambiguous problem, creating the structure you need, and getting it moving without layers of process or people around you.
- • Build and own game features in Unreal Engine using C++ and Blueprint, from early implementation through iteration and polish.
- • Design and evolve game systems that support areas such as player state, progression, persistence, content and other interconnected game features.
- • Work closely with design to translate game ideas into solutions that feel good for players, are technically sound underneath, and can evolve as we learn what makes the game better.
- • Make architectural decisions and help shape technical approaches, standards and patterns across the Unreal codebase.
- • Identify technical debt and risk, making pragmatic calls on what should be addressed now versus later.
- • Collaborate effectively across technical boundaries, including the game client, backend services, gameplay implementation, technical art and external engineering partners.
- • Evaluate and improve performance, stability and scalability for a mobile target.
- • Collaborate effectively across technical boundaries, including the game client, backend services, gameplay implementation, technical art and external engineering partners.
- • Help the team make effective use of Unreal Engine and its native systems.
- • A small, early-stage team and intend to remain lean.
- • We’re a remote-first team setup with flexible hours and async-friendly communication.
- • A Supercell-backed core game development team where your work and technical decisions have a direct impact on the product.
- • Meaningful ownership over interesting technical challenges in a small, high-trust team.
🎯 Requirements
- • Significant professional game development experience, with deep hands-on expertise in Unreal Engine, C++ and Blueprint.
- • Experience building and shipping both player-facing features and foundational game systems on one or more Unreal titles.
- • Strong architectural and systems thinking, with a player-first mindset.
🏖️ Benefits
- • Remote-first team setup with flexible hours and async-friendly communication.
- • A Supercell-backed core game development team where your work and technical decisions have a direct impact on the product.
- • Meaningful ownership over interesting technical challenges in a small, high-trust team.
🏞️ Location
- • We’re open to candidates across the EU, UK and Canada, with a strong preference for candidates based in Finland or Canada.
- • All team members work remotely regardless of location.
Skills & Technologies
See exactly how your profile matches this role — strengths, skill gaps, and what to do about them.
About Redly Games SRL
Redly Games is an independent Italian studio that designs, develops and self-publishes premium PC and console titles rooted in nostalgic pixel art aesthetics. Founded by industry veterans, the company focuses on creating polished single-player action-adventures and RPGs that combine tight mechanics, rich narratives and modern quality-of-life features while honoring classic 16-bit presentation. Its debut release, Alchemist: The Potion Monger, launched in 2023, followed by ongoing content updates and new projects in pre-production. The team collaborates remotely across Europe, leveraging agile methodologies and community feedback to ensure every release meets high standards of gameplay depth and artistic cohesion.
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